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Sound design projects, sound effects and softwares

La Petite Excite - [Free] VST/AU plugin

"La Petite Excite" is a small exciter plugin and it can lead you into a brighter future when used wisely. For details, check out this tutorial from my good friend AMB or read the manual included in the download.

OS - Windows XP or newer / OSX Leopard (10.5) or higher
Host - 32bit or 64bit
Format - VST2.4 / VST3 / AU

Click the picture to download!

Sounds for Twisted Tools' Ultraloop

As part of the Enig'matik Records crew, I've contributed a bunch of loops for Twisted Tools' brilliant Reaktor based instrument: 'Ultraloop'!

"ULTRALOOP is a first-of-its-kind loop remixing sampler with a fast and intuitive visual workflow for Native Instruments *Reaktor. ULTRALOOP combines advanced loop layering, comping, effect processing and automation techniques to generate new grooves, riffs and song ideas. You can use ULTRALOOP with the included factory sample library or to remix your own samples, injecting new life into any existing loop library. In addition to the factory library, Ultraloop Expansions are available as part of our Loop Expansion series."

You can find more info on Ultraloop here...

Atmospheres & UI sounds in "Chili or Mango"

In 2013, I was part of the sound team of the first Hungarian interactive film, building location atmospheres for the film and designing UI elements for the mobile app.

For more info on the film, click here...

Sound design for T-Mobile 4G

Sherman's travel - SFX sample pack

I've recorded a dirty sampleset driving through my Sherman Filterbank and thought to feed my noiseFlow based realtime particle system in Max/MSP with them... If you like bubbling electricity then this will be something for you. Free download of the sample pack (24/44) can be found below.

Video: live recording of the generative visuals...
Click the picture to listen/download!

If you are into coding, then feel free to download the Max/MSP abstraction here, and tweak the particle system as you like!

Sound re-designs

When I wanted to jump into Wwise, I've made this re-design of Limbo's sounds as a learning exercise (btw, it's a brilliant game, go and grab it!). I thought I should make something what (theoretically!) would be possible to play live with different instruments in a concert hall, but not strictly music. So I've changed every sound what you can hear in the original game to sounds of a concert hall. The main ambience is a room tone and noise of the crowd in the hall, but all the sound here are played on rainsticks, middle eastern frame drum, wooden frog, shakers, wooden stompbox, tube drum and different parts of a piano. I didn't use any processing of the sounds outside Wwise and also inside I've tried to think of what "effects" can be made on stage without extra processing (like filtering a sound can be done by covering the sound source, etc) just to keep the realistic realtime orchestral sound design kind of vibe.

I was experimenting with monster sounds, so this short silent video from SAE was a great starting point for a re-design (all sounds was added by myself)...

Impossible Landscapes @ Bella Skyway 2013

I've composed the music and added some sound design elements to Limelight Projection's installation, what took the challange of creating a 3d videomapping installation for the third time on the festival and first time on the facade of the Holy Spirit Church. A visual expression of the contrast between nature and urban enviroment integrating the architectural elements of the facade.

Free downloads

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